For dungeon masters that both run and build their worlds
Your campaign should not need three apps.
A wiki, a map builder, a tabletop. AeloDM is all three, and they are the same system.
Build your world once. Run the game from the same place.
The wiki is the table.
Most campaign tools separate preparation from play. You build your world in one place. Then rebuild parts of it when game night starts. AeloDM treats your campaign as one living system.
Create it once
Write an NPC, location, item, faction, or quest in your campaign. That is the object. There is no second "VTT version" to maintain.
Decide what players know
Every entry can contain the full truth for the DM and the information currently known by the players. Reveal information as the campaign develops. Player permissions are enforced server-side, including search.
Put it directly into play
Drag an NPC from the wiki onto a scene. It becomes a token. Open their entry from the table. Run the encounter. Change the world.
The campaign remains the same campaign before, during, and after the session.
See a real campaign
Create an NPC once. Write their secrets. Reveal what the players learn. Drag that same NPC onto the table when combat starts.
A prosperous river town built around the only stone crossing of the Wyre.
- Population 1,842
- Government Alderman Vessa Marrow and the town council
- Notable NPCs Vessa Marrow, Brother Ottley, Finch
- Active quests The Missing Ferryman, Tithes in the Dark
- Current date 14 Emberfall, 1042
- DM Secret The old well shrine seals an entrance to the Underroad
A busy river town straddling the Wyre, known for its wool markets and the old stone bridge. The taverns are loud, the guards are bored, and everyone pays their tithes on time.
This is your view: every fact, every secret, every thread. Flip to see the player text.
As DM, you see everything. Your players see only what their characters have learned.
Explore ThornwickNo signup required. Explore a complete campaign with 225 entries, 16 quests, NPCs, items, secrets, maps, and a playable scene. Yours for 24 hours.
Everything belongs to the campaign
AeloDM combines your campaign wiki, player-facing lore, maps, tokens, encounters, quests, music, and live tabletop into one connected campaign.
Worldbuilding
NPCs, locations, quests, factions, items, lore, relationships, calendars, secrets and session history. Not a pile of disconnected documents. A world.
Live tabletop
Scenes, tokens, initiative, fog of war, visibility, drawing tools, music and encounters. The tabletop uses the same campaign data as the wiki.
Maps
Build maps directly inside your campaign with terrain, rivers, roads, stamps, labels and configurable square or hex grids. When the map is ready: play on this map. No export or import workflow.
Players
Players join free. They receive their own view of the campaign containing only information you have released. Discover something during play? Reveal it immediately.
Game systems
Play 5e out of the box or define the rules your campaign actually uses. Custom vitals. Custom calendars. Custom fields. Custom systems. Your world does not have to fit somebody else's character sheet.
The difference is not more features.
It is one source of truth.
Imagine creating an NPC named Vessa Marrow.
In a conventional toolchain you might:
- Write Vessa in your campaign notes.
- Create a player-safe version somewhere else.
- Create Vessa again in your VTT.
- Upload or configure her token.
- Reconcile those versions whenever something changes.
In AeloDM:
Vessa exists once.
Her lore, secrets, player knowledge, token, items, encounter state and campaign relationships all refer to the same character.
That principle applies across the entire campaign.
No duplicate entries. No exporting. No rebuilding your campaign in another tool.
Stop maintaining a software stack just to run a game.
Foundry VTT / Roll20
The most common boards. Powerful tables that know nothing about your world.
World Anvil / Obsidian / personal wikis / note apps
Powerful note taking apps or wikis that cannot populate your game table.
Inkarnate / Dungeondraft
Great map builders, but they live outside your game. You export a PNG and rebuild the scene somewhere else.
AeloDM
Our system does not reinvent the wheel. It takes the best of all of these and creates one cohesive, incorporated system.
Your wiki can drag NPCs into your map as game tokens. You can click your tokens and see the wiki articles. You can edit your maps and move things without needing to export a PNG and import it into a new scene.
AeloDM simplifies everything.
Built from the problem itself
AeloDM started because maintaining the same campaign across several tools became more work than running the campaign.
- NPCs existed in one system.
- Tokens existed in another.
- Player-safe information existed somewhere else.
- Maps had to be exported and imported.
- Changes had to be kept synchronized manually.
So the campaign was rebuilt around a simpler rule:
Every piece of the world should exist once.
The product grew from there.
The demo is not an empty marketing mockup. It is a populated campaign used continuously to test how the system behaves when a world becomes large, interconnected and messy.
Built by a DM of 20 years and run weekly by his own table for over a year.
Explore the demoPlayers are free.
Invite your entire table. Only the DM pays.
Player accounts are always free. Invite your whole table at no cost.
Coming later: Conductor
A campaign-aware creative assistant that understands your world. Not a generic chatbot.
Conductor works from your actual NPCs, locations, quests, factions and campaign history.
- Ask it to create an NPC appropriate to a town.
- Ask it to develop a faction from your existing lore.
- Ask it to build encounter-ready prep from characters already in your world.
Conductor becomes its own tier when it is ready.
AeloDM does not charge for features that do not exist yet.
One world. One campaign. One place to run it.
Your notes should not need to be copied into your tabletop.
Your map should not need to be exported before you can play on it.
Your players should not require a separate version of your campaign.
Build it once. Then play in it.
Explore the live demoGet early access
Drop your email and I will invite you as the first beta DMs. No spam, just the launch.
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